Virtual Technology Review in Tourism and Hospitality

Virtual technology is the process of creating a digital replica of a physical device or event, such as a trade show or a virtual game. The term virtual is used to distinguish it from the actual thing, although the replication is functionally not less real than the original object. Virtual machines (VM) are software-based emulators of physical hardware, like a server or desktop computer. They don’t require physical removal. be physically removed, and can be access in the same way as physical equipment is located in different locations.

The development of VR has brought new opportunities for tourism development and has opened an opportunity for research into the experience economy. However, VR research has not been fully integrated into the general literature on tourism. This article is designed to bridge this gap by reviewing the literature on VR/AR/MR in tourism and hospitality.

Utilizing the SCOPUS database, 80 studies from the SCOPUS database were screened and www.iptech.one/the-most-expensive-gaming-pc/ their characteristics and trends were studied. Since 2018, the amount of VR/AR/MR studies in higher education has increased quickly. This is mainly due to the affordability of the devices. It is also evident that VR/AR/MR programs are primarily aimed at undergraduates with engineering, science and medicine related majors being the main research areas. Humanities research, as well as social science subjects, such as art and history is very rare.

VR/AR/MR is a great way to improve students ability, knowledge, and confidence. It can be used to enhance medical training and cultivate empathy for patients. For example immersive VR can assist medical students develop empathy for elderly patients suffering from aging-related diseases, and also allow them to practice assessing patients suffering from dyspnea.